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GreenacresPrimary School

Computing

Intent

At Greenacres our children will become confident members of an ever changing digital world. They will equip themselves with the skills and knowledge to function both now and in the future at work and socially.  Our Computing curriculum focuses on a progression of knowledge and skills development linked to the National curriculum.

 

The national curriculum for computing aims to ensure that all pupils:

  • can understand and apply the fundamental principles and concepts of computer science, including abstraction, logic, algorithms and data representation
  • can analyse problems in computational terms, and have repeated practical experience of writing computer programs in order to solve such problems
  • can evaluate and apply information technology, including new or unfamiliar technologies, analytically to solve problems
  • are responsible, competent, confident and creative users of information and communication technology

 

We Intend that children will have access to a broad Computing curriculum which focuses on the key areas of digital literacy, Information technology and computer science.

 

Through delivering our curriculum, we aim to teach and prepare children with the necessary knowledge and skills to keep them safe on-line.  E-safety links with our Computing curriculum, PHSE curriculum and wider Personal Development offer.

Implementation

 

Computing is taught either as a discrete subject or as part of a cross curricular themes.

Where possible, we link this to our theme, giving a real life context to the work the children engage in.  The two year long term plan looks like this:

 

Year A

Year Group

Autumn

Spring

Summer

EYFS

Knock, knock, whose there?

What’s inside?

At the bottom of the Garden

 

Technology

Technology

E-safety

Technology

KS1

Let’s remember

Australia

Flight: Up, up and beyond

 

Digital art

Algorithms

Communicate

Connect – Internet

E-safety

Coding

Programming

LKS2

Democracy

Ancient Greece

Borders and boundaries

Eco-Warriors

 

Multimedia

AR and VR

Coding

Digital literacy -Connect

Data Handling

Accuracy of information (E-safety)

Y4/5

Extreme Environments

The Arrival

The Nile

 

Connect - Accuracy of information (E-safety)

Data Handling

Coding

algorithms

Collect and present information

Data processing

E-safety

UKS2

Identity

The Home Front

Theory of Evolution

 

E-safety

Communication

Collect and present information

Copyright

Communication

Collect and present information

Year B

Year Group

Autumn

Spring

Summer

EYFS

Superhero me!

On the Farm

Rumble in the Jungle

Motion in the ocean

 

Technology

Technology

Technology

KS1

Fire, Fire!

Houses and homes

Seaside rescue

 

Data Handling

Maps and mapping – bee bots programming

Coding

Coding

Communication

Y4/5

Stone to Iron Age

 

Chocolate

Roman Britain

 

Music

Coding/Algorithms

Copyright/ Connect

Data Handling

Presentation/ publishing

Data logging

Coding/ algorithms

Mid KS2

Conflict

Battlefield

Volcano!

Invaders!

Viking/Anglo Saxons

 

Coding/ algorithms

E-safety

Collect and present information

Data processing

Collect and present information

AR and VR

UKS2

Identity

The Home Front

Theory of Evolution

 

E-safety

Communication

Collect and present information

Copyright

Communication

Collect and present information

 

The Trust have made significant investment in computing hardware over the past 12 months.  This includes replacement of Interactive Whiteboards so they are accessible and fit for purpose in class.  We have purchased 45 iPads and charging units to be available to classes.  We are currently auditing our lap tops to identify future spending and to be able to put in place a planned budget for purchasing.

 

The new curriculum put in place in the last term, has a broad range of Computing requirements including data logging, VR and AV, music, digital media and presentation.  It is crucial to children that they have access to a broad range of applications, software and hardware so that they can develop skills and approaches to technology which will enable them to develop strategies to problem solve and programme.  This will support them in using technologies of the future, which have not yet been invented.

 

A vital strand in Computing, which links with other curriculum areas such as PHSE is e-safety.  It is important that children are taught explicitly how to keep themselves safe and have an understanding of the risks that exist.

 

 

Computing progression document

Impact

 

Our Computing curriculum allows the children to revisit each objective several times, helping to ensure the best results are achieved.

Our school encourages discussions between staff and pupils to help the children best understand their progress and their next steps.

Pupils document their own learning which can also be used to showcase and celebrate computing work as well as provide evidence of the pupil’s knowledge and digital skills. We constantly monitor to ensure the children have learnt the things we’ve taught them and if they are struggling, we can introduce additional support the next time they encounter that objective.

 

We measure the impact of our curriculum through the following methods:

• Pupil discussions and interviewing the pupils about their learning (pupil voice);

• Pupil self and peer assessment/feedback on content creation;

• Governor monitoring;

• Photo evidence of the pupils' practical learning;

• A reflection on standards achieved against the planned outcomes (progression/what to observe in learning);

• Learning walks and reflective staff feedback (teacher voice);

• Formative and summative approaches

 

We assess against the National Curriculum and progression documents.  Feedback on whether a child is working at age related expectations will be given to parents in the end of year written report.