Computing
Intent
At Greenacres our children will become confident members of an ever changing digital world. They will equip themselves with the skills and knowledge to function both now and in the future at work and socially. Our Computing curriculum focuses on a progression of knowledge and skills development linked to the National curriculum.
The national curriculum for computing aims to ensure that all pupils:
- can understand and apply the fundamental principles and concepts of computer science, including abstraction, logic, algorithms and data representation
- can analyse problems in computational terms, and have repeated practical experience of writing computer programs in order to solve such problems
- can evaluate and apply information technology, including new or unfamiliar technologies, analytically to solve problems
- are responsible, competent, confident and creative users of information and communication technology
We Intend that children will have access to a broad Computing curriculum which focuses on the key areas of digital literacy, Information technology and computer science.
Through delivering our curriculum, we aim to teach and prepare children with the necessary knowledge and skills to keep them safe on-line. E-safety links with our Computing curriculum, PHSE curriculum and wider Personal Development offer.
Implementation
Computing is taught either as a discrete subject or as part of a cross curricular themes.
Where possible, we link this to our theme, giving a real life context to the work the children engage in. The two year long term plan looks like this:
Year A
Year Group | Autumn | Spring | Summer |
EYFS | Knock, knock, whose there? | What’s inside? | At the bottom of the Garden |
| Technology | Technology E-safety | Technology |
KS1 | Let’s remember | Australia | Flight: Up, up and beyond |
| Digital art Algorithms | Communicate Connect – Internet E-safety | Coding Programming |
LKS2 | Democracy Ancient Greece | Borders and boundaries | Eco-Warriors |
| Multimedia AR and VR | Coding Digital literacy -Connect | Data Handling Accuracy of information (E-safety) |
Y4/5 | Extreme Environments | The Arrival | The Nile |
| Connect - Accuracy of information (E-safety) Data Handling | Coding algorithms | Collect and present information Data processing E-safety |
UKS2 | Identity | The Home Front | Theory of Evolution |
| E-safety | Communication Collect and present information | Copyright Communication Collect and present information |
Year B
Year Group | Autumn | Spring | Summer |
EYFS | Superhero me! | On the Farm | Rumble in the Jungle Motion in the ocean |
| Technology | Technology | Technology |
KS1 | Fire, Fire! | Houses and homes | Seaside rescue |
| Data Handling | Maps and mapping – bee bots programming Coding | Coding Communication |
Y4/5 | Stone to Iron Age
| Chocolate | Roman Britain |
| Music Coding/Algorithms Copyright/ Connect | Data Handling Presentation/ publishing | Data logging Coding/ algorithms |
Mid KS2 | Conflict Battlefield | Volcano! | Invaders! Viking/Anglo Saxons |
| Coding/ algorithms E-safety | Collect and present information Data processing | Collect and present information AR and VR |
UKS2 | Identity | The Home Front | Theory of Evolution |
| E-safety | Communication Collect and present information | Copyright Communication Collect and present information |
The Trust have made significant investment in computing hardware over the past 12 months. This includes replacement of Interactive Whiteboards so they are accessible and fit for purpose in class. We have purchased 45 iPads and charging units to be available to classes. We are currently auditing our lap tops to identify future spending and to be able to put in place a planned budget for purchasing.
The new curriculum put in place in the last term, has a broad range of Computing requirements including data logging, VR and AV, music, digital media and presentation. It is crucial to children that they have access to a broad range of applications, software and hardware so that they can develop skills and approaches to technology which will enable them to develop strategies to problem solve and programme. This will support them in using technologies of the future, which have not yet been invented.
A vital strand in Computing, which links with other curriculum areas such as PHSE is e-safety. It is important that children are taught explicitly how to keep themselves safe and have an understanding of the risks that exist.
Computing progression document
Impact
Our Computing curriculum allows the children to revisit each objective several times, helping to ensure the best results are achieved.
Our school encourages discussions between staff and pupils to help the children best understand their progress and their next steps.
Pupils document their own learning which can also be used to showcase and celebrate computing work as well as provide evidence of the pupil’s knowledge and digital skills. We constantly monitor to ensure the children have learnt the things we’ve taught them and if they are struggling, we can introduce additional support the next time they encounter that objective.
We measure the impact of our curriculum through the following methods:
• Pupil discussions and interviewing the pupils about their learning (pupil voice);
• Pupil self and peer assessment/feedback on content creation;
• Governor monitoring;
• Photo evidence of the pupils' practical learning;
• A reflection on standards achieved against the planned outcomes (progression/what to observe in learning);
• Learning walks and reflective staff feedback (teacher voice);
• Formative and summative approaches
We assess against the National Curriculum and progression documents. Feedback on whether a child is working at age related expectations will be given to parents in the end of year written report.